All requests are now up! :)
It would be a bunch of little blood cells out killing bad cells germs and cancers. Collecting medicines like chemotherapy and even steroids to make them stronger. The game would help kids understand their body and illness.
There would be many heros to choose from. Luke for lukemia, Nuero for nueroblastoma, Brainer from brain cancer and more.
Each hero would have a cape but would be in a shape of a blood cell with eyes mouth and nose.
They would get special powers from finding white cells chemo packs etc.
Yes! The villain is cancer cells and virus's and tumors and infections.
Inside a human body
Tsum Tsum and Wonder Woman
Colorful and interesting
Like the game I created.
My Bunnykin will grow and thrive under the player's care.
Bunnyworld where we grow bunnys.
Flying through space shooting enemy spaceships and defending planets from mean aliens.
Refer to drawing.
He would save the universe by stopping the aliens. He would fly a spaceship that could shoot the aliens on their ships and shoot the aliens on the planets with his space gun.
Yes. See picture. He tries to blow up planets with his space ship and attack people with his spikey tail.
In space and on different planets.
Going through levels as Tabby the Cat to save Cat Kingdom and stop The Wizard of Mice from stealing all the fun in the Kingdom and put him in prison.
Tabby the Cat.
The hero would go through different levels stomping on mice enemies. He would get short term power-ups to use against monsters. (Eg. Fire Fish, Electric Fish, Fast Fish.) Each level would have 5 star-fish to collect and you would collect fish points like coins throughout each level. Power Paw is also a possible power-up and it makes it so you can’t be hurt by anything for 10 seconds. Armor can be upgraded with every 50 fish points and you lose fish points if you take damage in a level, which could downgrade your armor.
Yes. The Wizard of Mice shoots magical spells at Tabby. He is trying to make sure no one in the Cat Kingdom has any fun.
Cat Kingdom (See picture of over-world and level).
Surviving natural disasters.
A girl with apricot skin, blue eyes, and a dress.
They would survive.
The natural disasters (tornado, fire, earthquake).
Holland Bloorview Kids Rehabilitation Hospital has an interactive waiting room installation called ScreenPlay, which consists of a floor pad of 100 pressure-sensitive tiles and a wall-mounted projection screen. Kids love playing with it and would be very excited to have new games to try - if you choose to develop for ScreenPlay, your work will almost certainly be enjoyed by kids and their families at Holland Bloorview.
ScreenPlay currently has 10 interactive applications, or “scenes”, which respond to players’ physical presence on the tiles in the floor pad. The scenes evolve over time, meaning that the longer that a player stays on a tile, more will happen in that area of the projected scene. The scenes are short enough to be completed when it’s time for kids to go to their appointment, and are designed to provide rewarding interactions for all types of mobility.
For example, one ScreenPlay scene depicts an aquarium where fish food grows on the screen at the location corresponding to the player’s presence on the floor pad. Remaining in one place grows a larger amount of food, attracting more fish of different types, while moving around the floorpan creates small food pieces in multiple locations.
Another example of a ScreenPlay scene is one that involves a resource gathering mechanic, where players must move around the floor pad to collect resources (rocks, wood, diamonds, etc.) in order to construct a Wonder of the World.
Holland Bloorview has supplied Games on Demand with a set of Unity development assets for ScreenPlay. This includes a ScreenPlay floor pad simulator, which you can use to simulate the presence of multiple people on the floor pad. It also includes a template Unity project setup to receive floor pad input from the simulator, which will allow developer to rapidly prototype their ideas for different interactions, as well as a few example scenes for inspiration. There is also a developer guide in PDF format which helps explain the technical implementation of a ScreenPlay scene. These development assets are provided with the understanding that Holland Bloorview Kids Rehabilitation Hospital will retain the rights to internal use of any content created for ScreenPlay during the Games on Demand game jam.
The games are constructed so that kids with physical disabilities and typical kids are on an even playing field, so games involving standing still or collection without a speed element are preferable. Elements that draw in shy kids or motivate adolescents are gaps in the games they currently have available. More tips on accessibility here.